Interface.CreatePrompt(PromptHeading, body, a+1); --"First, lets look at the panels around the screen", a+1);
elseif a == 2 then
Interface.CreatePrompt(PromptHeading, body, a+1); --"Here's the clock - this tells you the time, and which year you are in. You can access the Options from here", a+1);
Interface.AddArrow(507, 18);
elseif a == 3 then
Interface.CreatePrompt(PromptHeading, body, a+1); --"Next is your top line information. Which character you are using, your name and how much money you have.", a+1);
Interface.AddArrow(509, 79);
elseif a == 4 then
Interface.CreatePrompt(PromptHeading, body, a+1); --"And now the navigator. This map represents the whole city. The white arrow shows where you are. Clicking on the coloured squares will zoom you to the block it represents. Try it now.", a+1);
Interface.AddArrow(615,57);
elseif a == 5 then
Interface.CreateMessage(PromptHeading, body, a+1); --"And now the navigator. This map represents the whole city. The white arrow shows where you are. Clicking on the coloured squares will zoom you to the block it represents. Try it now.", a+1);
Interface.AddArrow(547, 355);
Interface.EnableControl(TUT_NAVIGATOR_PANEL);
elseif a == 6 then
Interface.CreatePrompt(PromptHeading, body, a+1); --"Good. The Navigator is a great way to get around the city.", a+1);
elseif a == 7 then
Interface.CreatePrompt(PromptHeading, body, a+1); --"Now then. This panel is very important. Here you will find various details about the object you currently have selected.", a+1);
Interface.AddArrow(107, 103);
elseif a == 8 then
Interface.CreatePrompt(PromptHeading, body, a+1); --"Because we have a city block selected, all of the information concerns the City Block.", a+1);
Interface.AddArrow(187, 66);
elseif a == 9 then
Interface.CreatePrompt(PromptHeading, body, a+1); --"Finally, we have the Player Comparison Panel. Here you can see how well you are doing compared to the other players.", a+1);
Interface.AddArrow(190, 328);
elseif a == 10 then
Interface.CreateMessage(PromptHeading, body, a+1); -- "You can cycle through different information by clicking the arrow buttons. Have a go...", a+1);
Interface.CreateMessage(PromptHeading, body, a+1); --"Both of these panels can be packed away in case you want to get a better look at the city. To do this, click on the blue button.", a+1);
Interface.AddArrow(25, 315);
Interface.EnableControl(TUT_PCP_OPEN_CLOSE);
elseif a == 12 then
Interface.CreateMessage(PromptHeading, body, a+1); --"Great. Now click it again to reopen it.", a+1);
Interface.AddArrow(25, 315);
elseif a == 13 then
Interface.CreatePrompt(PromptHeading, body, a+1); --"Excellent, you now know what all of the panels do.", a+1);